, including all inherited members.
| Caps | GraphicsContext | |
| Clear() | GraphicsContext | |
| Clear(ClearMask mask) | GraphicsContext | |
| Disable(EnableMode mode) | GraphicsContext | |
| Dispose() | GraphicsContext | |
| DrawArrays(DrawMode mode, int first, int count) | GraphicsContext | |
| DrawArrays(DrawMode mode, int first, int count, int repeat) | GraphicsContext | |
| DrawArrays(Primitive[] primitives) | GraphicsContext | |
| DrawArrays(Primitive[] primitives, int first, int count) | GraphicsContext | |
| DrawArraysInstanced(DrawMode mode, int first, int count, int instFirst, int instCount) | GraphicsContext | |
| Enable(EnableMode mode, bool status) | GraphicsContext | |
| Enable(EnableMode mode) | GraphicsContext | |
| GetBlendFunc() | GraphicsContext | |
| GetBlendFuncAlpha() | GraphicsContext | |
| GetBlendFuncRgb() | GraphicsContext | |
| GetClearColor() | GraphicsContext | |
| GetClearDepth() | GraphicsContext | |
| GetClearStencil() | GraphicsContext | |
| GetColorMask() | GraphicsContext | |
| GetCullFace() | GraphicsContext | |
| GetDepthFunc() | GraphicsContext | |
| GetDepthRange() | GraphicsContext | |
| GetEnableMode() | GraphicsContext | |
| GetFrameBuffer() | GraphicsContext | |
| GetLineWidth() | GraphicsContext | |
| GetPolygonOffset() | GraphicsContext | |
| GetScissor() | GraphicsContext | |
| GetShaderProgram() | GraphicsContext | |
| GetStencilFunc() | GraphicsContext | |
| GetStencilFuncBack() | GraphicsContext | |
| GetStencilFuncFront() | GraphicsContext | |
| GetStencilOp() | GraphicsContext | |
| GetStencilOpBack() | GraphicsContext | |
| GetStencilOpFront() | GraphicsContext | |
| GetTexture(int index) | GraphicsContext | |
| GetVertexBuffer(int index) | GraphicsContext | |
| GetViewport() | GraphicsContext | |
| GraphicsContext() | GraphicsContext | |
| GraphicsContext(int width, int height, PixelFormat colorFormat, PixelFormat depthFormat, MultiSampleMode multiSampleMode) | GraphicsContext | |
| IsEnabled(EnableMode mode) | GraphicsContext | |
| ReadPixels(byte[] pixels, PixelFormat format, int sx, int sy, int sw, int sh) | GraphicsContext | |
| ReadPixels(Texture2D texture, int level, int dx, int dy, int sx, int sy, int sw, int sh) | GraphicsContext | |
| ReadPixels(TextureCube texture, int level, TextureCubeFace cubeFace, int dx, int dy, int sx, int sy, int sw, int sh) | GraphicsContext | |
| Screen | GraphicsContext | |
| ScreenSizes | GraphicsContext | [static] |
| SetBlendFunc(BlendFunc func) | GraphicsContext | |
| SetBlendFunc(BlendFuncMode mode, BlendFuncFactor srcFactor, BlendFuncFactor dstFactor) | GraphicsContext | |
| SetBlendFuncAlpha(BlendFunc func) | GraphicsContext | |
| SetBlendFuncAlpha(BlendFuncMode mode, BlendFuncFactor srcFactor, BlendFuncFactor dstFactor) | GraphicsContext | |
| SetBlendFuncRgb(BlendFunc func) | GraphicsContext | |
| SetBlendFuncRgb(BlendFuncMode mode, BlendFuncFactor srcFactor, BlendFuncFactor dstFactor) | GraphicsContext | |
| SetClearColor(Vector4 color) | GraphicsContext | |
| SetClearColor(float r, float g, float b, float a) | GraphicsContext | |
| SetClearColor(int r, int g, int b, int a) | GraphicsContext | |
| SetClearDepth(float depth) | GraphicsContext | |
| SetClearStencil(int stencil) | GraphicsContext | |
| SetColorMask(ColorMask mask) | GraphicsContext | |
| SetCullFace(CullFace face) | GraphicsContext | |
| SetCullFace(CullFaceMode mode, CullFaceDirection direction) | GraphicsContext | |
| SetDepthFunc(DepthFunc func) | GraphicsContext | |
| SetDepthFunc(DepthFuncMode mode, bool writeMask) | GraphicsContext | |
| SetDepthRange(Vector2 range) | GraphicsContext | |
| SetDepthRange(float min, float max) | GraphicsContext | |
| SetEnableMode(EnableMode mode) | GraphicsContext | |
| SetFrameBuffer(FrameBuffer buffer) | GraphicsContext | |
| SetLineWidth(float width) | GraphicsContext | |
| SetPolygonOffset(PolygonOffset offset) | GraphicsContext | |
| SetPolygonOffset(float factor, float units) | GraphicsContext | |
| SetScissor(ImageRect rectangle) | GraphicsContext | |
| SetScissor(int x, int y, int w, int h) | GraphicsContext | |
| SetShaderProgram(ShaderProgram program) | GraphicsContext | |
| SetStencilFunc(StencilFunc func) | GraphicsContext | |
| SetStencilFunc(StencilFuncMode mode, int reference, int readMask, int writeMask) | GraphicsContext | |
| SetStencilFuncBack(StencilFunc func) | GraphicsContext | |
| SetStencilFuncBack(StencilFuncMode mode, int reference, int readMask, int writeMask) | GraphicsContext | |
| SetStencilFuncFront(StencilFunc func) | GraphicsContext | |
| SetStencilFuncFront(StencilFuncMode mode, int reference, int readMask, int writeMask) | GraphicsContext | |
| SetStencilOp(StencilOp op) | GraphicsContext | |
| SetStencilOp(StencilOpMode fail, StencilOpMode zFail, StencilOpMode zPass) | GraphicsContext | |
| SetStencilOpBack(StencilOp op) | GraphicsContext | |
| SetStencilOpBack(StencilOpMode fail, StencilOpMode zFail, StencilOpMode zPass) | GraphicsContext | |
| SetStencilOpFront(StencilOp op) | GraphicsContext | |
| SetStencilOpFront(StencilOpMode fail, StencilOpMode zFail, StencilOpMode zPass) | GraphicsContext | |
| SetTexture(int index, Texture texture) | GraphicsContext | |
| SetVertexBuffer(int index, VertexBuffer buffer) | GraphicsContext | |
| SetViewport(ImageRect rectangle) | GraphicsContext | |
| SetViewport(int x, int y, int w, int h) | GraphicsContext | |
| SwapBuffers() | GraphicsContext | |