| Layout Canvas |
Area where widgets are positioned. Multiple items can be added and the displayed layout canvas can be switched using the layout window tab. |
| Widget |
Unit of UI parts that are handled by the UI Toolkit. |
| Layout Window |
Window for creating the layout of a user interface to be developed. The layout canvas is displayed. |
| Asset Window |
Window displaying the contents of the asset folder used in the user interface to be developed. |
| Object Tree Window |
Window displaying a tree structure of the UI parts positioned on the layout canvas. |
| Widget List Window |
Window displaying a list of widgets that can be positioned in the UI Composer. |
| Overview Window |
Window displaying the display area of the entire layout canvas that is currently being displayed in the layout window. |
| Property Window |
Window displaying the items that can be set with each widget. |
| Language Table Window |
Window for managing character string IDs of multiple languages. |
| Build |
Outputs the created layout as a .cs file code. |
| xxx.composer.cs File |
C# source code file storing the layout information. |
| xxx.cs File |
.C# source code file for writing the event handler (for example). This file is created automatically upon build if it is not created by
the user. |
| xxx.uic File |
Project file of the UI Composer. Project settings and information for each layout can be stored. |
| Guide |
Guide lines set by the user. Used to align widgets. |
| Smart Guide |
Guide lines displayed between widgets. This feature is useful for aligning the position and size of widgets already positioned on the
layout canvas. |
| Grid |
Grid lines displayed on the layout canvas. |