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Acos
Sce::PlayStation::Core::FMath
Add
Sce::PlayStation::Core::Matrix4.Add(Matrix4 m)
Sce::PlayStation::Core::Matrix4.Add(ref Matrix4 m, out Matrix4 result)
Sce::PlayStation::Core::Matrix4.Add(Matrix4 m1, Matrix4 m2)
Sce::PlayStation::Core::Matrix4.Add(ref Matrix4 m1, ref Matrix4 m2, out Matrix4 result)
Sce::PlayStation::Core::Vector4.Add(Vector4 v)
Sce::PlayStation::Core::Vector4.Add(ref Vector4 v, out Vector4 result)
Sce::PlayStation::Core::Vector4.Add(Vector4 v1, Vector4 v2)
Sce::PlayStation::Core::Vector4.Add(ref Vector4 v1, ref Vector4 v2, out Vector4 result)
Sce::PlayStation::Core::Vector3.Add(Vector3 v)
Sce::PlayStation::Core::Vector3.Add(ref Vector3 v, out Vector3 result)
Sce::PlayStation::Core::Vector3.Add(Vector3 v1, Vector3 v2)
Sce::PlayStation::Core::Vector3.Add(ref Vector3 v1, ref Vector3 v2, out Vector3 result)
Sce::PlayStation::Core::Vector2.Add(Vector2 v)
Sce::PlayStation::Core::Vector2.Add(ref Vector2 v, out Vector2 result)
Sce::PlayStation::Core::Vector2.Add(Vector2 v1, Vector2 v2)
Sce::PlayStation::Core::Vector2.Add(ref Vector2 v1, ref Vector2 v2, out Vector2 result)
Sce::PlayStation::Core::Quaternion.Add(Quaternion q)
Sce::PlayStation::Core::Quaternion.Add(ref Quaternion q, out Quaternion result)
Sce::PlayStation::Core::Quaternion.Add(Quaternion q1, Quaternion q2)
Sce::PlayStation::Core::Quaternion.Add(ref Quaternion q1, ref Quaternion q2, out Quaternion result)
Sce::PlayStation::Core::Rectangle.Add(Rectangle r)
Sce::PlayStation::Core::Rectangle.Add(ref Rectangle r, out Rectangle result)
Sce::PlayStation::Core::Rectangle.Add(Rectangle r1, Rectangle r2)
Sce::PlayStation::Core::Rectangle.Add(ref Rectangle r1, ref Rectangle r2, out Rectangle result)
Sce::PlayStation::HighLevel::UI::ListSectionCollection.Add()
Sce::PlayStation::HighLevel::UI::PopupListItemCollection.Add()
Sce::PlayStation::HighLevel::UI::TouchEventCollection.Add()
Sce::PlayStation::HighLevel::Model::BasicProgramContainer.Add()
Sce::PlayStation::HighLevel::Model::BasicTextureContainer.Add()
Sce::PlayStation::HighLevel::GameEngine2D::Sequence.Add()
Sce::PlayStation::HighLevel::GameEngine2D::Base::Bounds2.Add(Vector2 point)
Sce::PlayStation::HighLevel::GameEngine2D::Base::Bounds2.Add(Bounds2 bounds)
AddAction
Sce::PlayStation::HighLevel::GameEngine2D::ActionManager
AddBoxShape
Sce::PlayStation::HighLevel::Physics2D::PhysicsScene
AddRange
Sce::PlayStation::HighLevel::UI::PopupListItemCollection
AddSprite
Sce::PlayStation::HighLevel::GameEngine2D::Base::SpriteRenderer.AddSprite(ref TRS quad, Vector2i tile_index)
Sce::PlayStation::HighLevel::GameEngine2D::Base::SpriteRenderer.AddSprite(ref TRS quad, Vector2i tile_index, ref Matrix3 mat)
Sce::PlayStation::HighLevel::GameEngine2D::Base::SpriteRenderer.AddSprite(ref TRS quad, ref TRS uv)
Sce::PlayStation::HighLevel::GameEngine2D::Base::SpriteRenderer.AddSprite(ref TRS quad, ref TRS uv, ref Matrix3 mat)
Sce::PlayStation::HighLevel::GameEngine2D::Base::SpriteRenderer.AddSprite(Vector2 bottom_left_start_pos, Vector2 x, Bounds2 uv_bounds)
Sce::PlayStation::HighLevel::GameEngine2D::Base::SpriteRenderer.AddSprite(Vector4 v0, Vector4 v1, Vector4 v2, Vector4 v3)
Animate
Sce::PlayStation::HighLevel::Model::BasicModel
ApplyTorque
Sce::PlayStation::HighLevel::Physics2D::PhysicsBody
ArrowParams
Sce::PlayStation::HighLevel::GameEngine2D::Base::DrawHelpers::ArrowParams
Asin
Sce::PlayStation::Core::FMath
Atan
Sce::PlayStation::Core::FMath
Atan2
Sce::PlayStation::Core::FMath
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