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Vector2
Sce::PlayStation::Core::Vector2.Vector2(float x, float y)
Sce::PlayStation::Core::Vector2.Vector2(float f)
Sce::PlayStation::HighLevel::GameEngine2D::Base::Vector2i.Vector2()
Vector2i
Sce::PlayStation::HighLevel::GameEngine2D::Base::Vector2i
Vector3
Sce::PlayStation::Core::Vector3.Vector3(float x, float y, float z)
Sce::PlayStation::Core::Vector3.Vector3(Vector2 xy, float z)
Sce::PlayStation::Core::Vector3.Vector3(float f)
Sce::PlayStation::HighLevel::GameEngine2D::Base::Vector3i.Vector3()
Vector3i
Sce::PlayStation::HighLevel::GameEngine2D::Base::Vector3i.Vector3i(int x, int y, int z)
Sce::PlayStation::HighLevel::GameEngine2D::Base::Vector3i.Vector3i(Vector2i xy, int z)
Vector4
Sce::PlayStation::Core::Vector4.Vector4(float x, float y, float z, float w)
Sce::PlayStation::Core::Vector4.Vector4(Vector3 xyz, float w)
Sce::PlayStation::Core::Vector4.Vector4(Vector2 xy, float z, float w)
Sce::PlayStation::Core::Vector4.Vector4(Vector2 xy, Vector2 zw)
Sce::PlayStation::Core::Vector4.Vector4(float f)
Vertex
Sce::PlayStation::HighLevel::GameEngine2D::Base::DrawHelpers::Vertex.Vertex(Vector4 pos, Vector4 col)
Sce::PlayStation::HighLevel::GameEngine2D::Base::DrawHelpers::Vertex.Vertex(Vector2 pos, Vector4 col)
VertexBuffer
Sce::PlayStation::Core::Graphics::VertexBuffer.VertexBuffer(int vertexCount, params VertexFormat[] formats)
Sce::PlayStation::Core::Graphics::VertexBuffer.VertexBuffer(int vertexCount, int indexCount, params VertexFormat[] formats)
Sce::PlayStation::Core::Graphics::VertexBuffer.VertexBuffer(int vertexCount, int indexCount, int instDivisor, params VertexFormat[] formats)
Sce::PlayStation::Core::Graphics::VertexBuffer.VertexBuffer(VertexBuffer buffer)
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