PlayStation(R)Mobile SDK
Related Pages
Class List
AccountInformation
Shell.Action
ActionBase
ActionManager
ActionTweenGeneric< T >
ActionTweenGenericVector2
ActionTweenGenericVector2Rotation
ActionTweenGenericVector2Scale
ActionTweenGenericVector4
ActionWithDuration
AnimationImageBox
AnimationUtility
DrawHelpers.ArrowParams
BasicArrays
BasicBone
BasicFCurve
BasicLayer
BasicMaterial
BasicMesh
BasicModel
BasicMotion
BasicParameters
BasicPart
BasicProgram
BasicProgramContainer
BasicTexture
BasicTextureContainer
Bgm
BgmPlayer
BlendFunc
BlendMode
Bounds2
BunjeeJumpEffect
BusyIndicator
Button
Input2.ButtonState
Byte2
Byte2N
Byte3
Byte3N
Byte4
Byte4N
ByteN
TextureInfo.CachedTileData
CallFunc
Camera
Camera2D
Camera3D
CameraImportDialog
CameraInfo
CameraSize
FontMap.CharData
CharMetrics
CheckBox
Clipboard
ColorBuffer
Colors
ContainerWidget
ConvexPoly2
CrossFadeTransition
CullFace
CustomButtonImageSettings
CustomCheckBoxImageSettings
DatePicker
DatePickerValueChangedEventArgs
DebugFlags
GraphicsContextAlpha.DebugStats_
SpriteRenderer.DefaultFontShader_
SpriteRenderer.DefaultShader_
DelayedExecutor
DelayTime
DepthBuffer
DepthFunc
Dialog
DialogEventArgs
Director
DoubleTapEventArgs
DoubleTapGestureDetector
DragEventArgs
DragGestureDetector
DrawHelpers
EditableText
Effect
EmbeddedDebugFontData
ParticleSystem.EmitterParams
FadeInEffect
FadeOutEffect
FlickEventArgs
FlickGestureDetector
FlipBoardEffect
FlipBoardTransition
FMath
FocusChangedEventArgs
FocusCustomSettings
Font
FontMap
FontMetrics
FrameBuffer
Camera.FrameChangedEventArgs
Frustum
GamePad
Input2.GamePad
GamePadData
Input2.GamePadData
GestureDetector
GestureEventArgs
GraphicsCaps
GraphicsContext
GraphicsContextAlpha
GridListPanel
Half
Half2
Half3
Half4
ICamera
ICollisionBasics
ICommonDialog
Image
ImageAsset
ImageBox
ImageColor
ImagePosition
ImageRect
ImageSize
ImmediateMode< T >
ImmediateModeQuads< T >
InAppPurchaseDialog
InAppPurchaseProduct
InAppPurchaseProductList
Input2
ParticleSystem.IParticleShader
SpriteRenderer.ISpriteShader
JumpFlipEffect
JumpFlipTransition
KeyEvent
KeyEventArgs
Label
Label
ListPanel
ListPanelItem
ListPanelItemSelectChangedEventArgs
ListSection
ListSectionCollection
LiveFlipPanel
LiveJumpPanel
LiveListPanel
LiveScrollPanel
LiveSphere
LiveSpringPanel
TRS.Local
Location
LocationData
LongPressEventArgs
LongPressGestureDetector
Math
Matrix3
Matrix4
MatrixStack
MessageDialog
MessageDialogButtonEventArgs
MinimizedEventArgs
Motion
MotionData
MotionEvent
MotionEventArgs
MoveBy
MoveEffect
MoveTo
Network
NetworkRequest
NetworkResponse
NetworkStreamReader
NinePatchMargin
Node
PagePanel
Panel
ParticleSystem.Particle
Particles
ParticleSystem.ParticleShaderDefault
ParticleSystem
PersistentMemory
PhotoImportDialog
PhysicsBody
PhysicsJoint
PhysicsScene
PhysicsShape
PhysicsSolverPair
PhysicsSpring
PhysicsUtility
Camera.PictureStateChangedEventArgs
PinchEventArgs
PinchGestureDetector
PitchRoll
PixelBuffer
Plane2
Plane3D
PolygonOffset
PopupList
PopupListItemCollection
PopupListItemsChangedEventArgs
PopupSelectionChangedEventArgs
PressStateChangedEventArgs
Primitive
ProgressBar
PushTransition
Quaternion
Math.RandGenerator
RawSpriteTile
RawSpriteTileList
RayHit
Rectangle
RenderTarget
Repeat
RepeatForever
RestoredEventArgs
Rgb565
Rgba
Rgba4444
Rgba5551
RollPitch
RootUIElement
RootWidget
RotateBy
RotateTo
ScaleBy
ScaleTo
Scene
Scene
Scheduler
ScrollBar
ScrollPanel
Sequence
ShaderProgram
ShaderProgramOption
Shell
Short2
Short2N
Short3
Short3N
Short4
Short4N
ShortN
ParticleSystem.SimulationParams
SkewBy
SkewTo
SlideInEffect
SlideOutEffect
Slider
SliderValueChangeEventArgs
SlideTransition
Sound
SoundPlayer
Sphere2
SpriteBase
SpriteList
SpriteRenderer
SpriteTile
SpriteUV
StencilFunc
StencilOp
SystemEvents
SystemParameters
TapEventArgs
TapGestureDetector
TextChangedEventArgs
TextInputDialog
TextShadowSettings
Texture
Texture2D
TextureCube
TextureFilter
TextureInfo
TextureWrap
TiltDropEffect
TiltDropTransition
TimePicker
TimePickerValueChangedEventArgs
Timer
TintBy
TintTo
Input2.Touch
Touch
TouchData
Input2.TouchData
TouchEvent
TouchEventArgs
TouchEventCollection
Transition
TransitionCrossFade
TransitionDirectionalFade
TransitionFadeBase
TransitionScene
TransitionSolidFade
TRS
UByte2
UByte2N
UByte3
UByte3N
UByte4
UByte4N
UByteN
UIAnimationPlayer
UIColor
UIDebug
UIElement
UIFont
UIMotion
UIPrimitive
UIPrimitiveUtility
UIPrimitiveVertex
UISprite
UISpriteUnit
UISpriteUtility
UISystem
UpdateEventArgs
UShort2
UShort2N
UShort3
UShort3N
UShort4
UShort4N
UShortN
Vector2
Vector2i
Vector3
Vector3i
Vector4
DrawHelpers.Vertex
VertexBuffer
Widget
ZoomEffect
Class Index
Class Hierarchy
Class Members
Packages
Package Functions
Scene Member List
This is the complete list of members for
Scene
, including all inherited members.
ActionsPaused
Node
AddChild
(Node child, int order)
Node
AddChild
(Node child)
Node
AdHocDraw
Node
Angle
Node
CalcWorldTransformInverse
()
Node
Camera
Node
Camera2D
Node
Camera3D
Node
Children
Node
Cleanup
()
Node
[virtual]
DDraw
()
Node
DebugDrawContentLocalBounds
()
Node
[virtual]
DebugDrawTransform
()
Node
DebugDrawTransformScale
Node
[static]
DOnExitEvent
()
Node
Draw
()
Node
[virtual]
DrawGridAutoStepMaxCells
Scene
DrawGridStep
Scene
DrawHierarchy
()
Node
[virtual]
DVisitor
(Node node, int depth)
Node
FindParentPlane
(ref Matrix4 mat)
Node
[virtual]
GetActionByTag
(int tag, int ith=0)
Node
GetContentWorldBounds
(ref Bounds2 bounds)
Node
[virtual]
GetlContentLocalBounds
(ref Bounds2 bounds)
Node
[virtual]
GetTouchPos
(int nth=0, bool prev=false)
Node
GetTransform
()
Node
GetTransformInverse
()
Node
GetWorldTransform
()
Node
IsRunning
Node
IsTransitionScene
()
Scene
[virtual]
IsWorldPointInsideContentLocalBounds
(Vector2 world_position)
Node
LocalToWorld
(Vector2 local_point)
Node
Name
Node
NoClear
Scene
Node
()
Node
NumRunningActions
()
Node
OnEnter
()
Scene
[virtual]
OnExit
()
Scene
[virtual]
OnExitEvents
Node
Order
Node
Parent
Node
PauseSchedulerAndActions
()
Node
Pivot
Node
PopTransform
()
Node
[virtual]
Position
Node
PushTransform
()
Node
[virtual]
RegisterDisposeOnExit
(System.IDisposable disposable)
Node
RegisterDisposeOnExitRecursive
()
Node
RemoveAllChildren
(bool do_cleanup)
Node
RemoveChild
(Node child, bool do_cleanup)
Node
ResumeSchedulerAndActions
()
Node
Rotate
(float angle)
Node
Rotate
(Vector2 rotation)
Node
Rotation
Node
RotationNormalize
Node
RunAction
(ActionBase action)
Node
Scale
Node
Scene
()
Scene
SceneTime
Scene
Schedule
(DSchedulerFunc func, int priority=Scheduler.DefaultPriority)
Node
ScheduleInterval
(DSchedulerFunc func, float interval, int priority=Scheduler.DefaultPriority)
Node
SchedulerPaused
Node
ScheduleUpdate
(int priority=Scheduler.DefaultPriority)
Node
Skew
Node
StopAction
(ActionBase action)
Node
StopActionByTag
(int tag)
Node
StopAllActions
()
Node
Traverse
(DVisitor visitor, int depth)
Node
[virtual]
Unschedule
(DSchedulerFunc func)
Node
UnscheduleAll
()
Node
UnscheduleUpdate
()
Node
Update
(float dt)
Node
[virtual]
VertexZ
Node
Visible
Node
WorldToLocal
(Vector2 world_point)
Node
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