Classes |
class | Camera2D |
| 2D view setup and navigation. More...
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class | Frustum |
| Frustum object, used by Camera2D and Camera3D. More...
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class | Camera3D |
| The 3D camera here is quite primitive, as the library is mainly 2D. More...
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class | DrawHelpers |
| Some basic drawing functionalities (2D/3D). More...
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class | EmbeddedDebugFontData |
| Embedded font data for on screen debug prints. More...
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class | FontMap |
| Given a Font object and a text containing all the characters you intend to use, FontMap creates a Texture2D object containg the characters and its corresponding table of UVs. More...
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struct | BlendMode |
| BlendMode wraps the blend state (BlendFunc+'enabled' bool) and provides some human friendly blend mode names. More...
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class | GraphicsContextAlpha |
| Augment Sce.PlayStation.Core.Graphics.GraphicsContext with a matrix stack and a couple of other functions. More...
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class | Colors |
| Some named colored constants. More...
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interface | ICamera |
| A common interface for Camera2D and Camera3D. More...
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class | ImmediateMode |
| An immediate mode vertex array that you can write everyframe using a ImmBegin()/ImmVertex()/ImmEnd() OpenGL style interface. More...
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class | ImmediateModeQuads |
| ImmediateModeQuads wraps ImmediateMode to deal with quad rendering only. More...
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class | Input2 |
| Wrap Sce.PlayStation.Core.Input so that input conditional expressions are less verbose. More...
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class | Math |
| Some extensions to the math/vector lib. More...
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struct | Vector2i |
| Integer version of Vector2. More...
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struct | Vector3i |
| Integer version of Vector3. More...
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interface | ICollisionBasics |
| Common interface for Bounds2, Sphere2, ConvexPoly2. More...
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struct | Bounds2 |
| An axis aligned box class in 2D. More...
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struct | Plane2 |
| A plane class in 2D. More...
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struct | Sphere2 |
| A sphere class in 2D. More...
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struct | ConvexPoly2 |
| A convex polygon class in 2D. More...
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struct | Matrix3 |
| A 3x3 matrix class for 2D operations (similar to Matrix4). More...
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class | MatrixStack |
| A simple, OpenGL like, transform stack, with some optimization hints for dealing with orthonormal matrices. More...
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class | PitchRoll |
| Pitch/roll rotations helper object/functions. More...
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class | RollPitch |
| Pitch/roll rotations helper object/functions. More...
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class | SpriteRenderer |
| SpriteRenderer wraps batch rendering of sprites in a simple BeginSprites / AddSprite x N / EndSprite API. More...
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class | TextureInfo |
| TextureInfo holds a Texture2D object and caches associated tile UV data. More...
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class | Timer |
| A simple timer. More...
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struct | TRS |
| TRS comes from scenegraph terminology and is used to store a Translate/Rotate/Scale 2d transform in a canonical way. More...
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