Classes | |
| class | PhysicsBody |
| Rigid Body is defined with many attributes. More... | |
| struct | PhysicsSolverPair |
| Contains actual contact point for collision pair. More... | |
| class | PhysicsScene |
| Physics2D simulation base scene. More... | |
| class | PhysicsShape |
| All shapes are defined as convex type. More... | |
| class | PhysicsJoint |
| Joint. More... | |
| struct | RayHit |
| Ray information for raycast. More... | |
| class | PhysicsSpring |
| Spring. More... | |
| class | PhysicsUtility |
| Utility class for Physics2D. More... | |
Enumerations | |
| enum | BodyType { Dynamic, Kinematic, Static, Trigger } |
Defines whether rigid body is dynamic, kinematic, static or trigger. More... | |
| enum BodyType |
Defines whether rigid body is dynamic, kinematic, static or trigger.