Structure representing the rendering result storage destination. More...
Public Member Functions | |
| RenderTarget (ColorBuffer buffer) | |
| Creates a structure representing the rendering result storage destination. | |
| RenderTarget (DepthBuffer buffer) | |
| Creates a structure representing the rendering result storage destination. | |
| RenderTarget (Texture2D texture, int level) | |
| Creates a structure representing the rendering result storage destination. | |
| RenderTarget (TextureCube texture, int level, TextureCubeFace cubeFace) | |
| Creates a structure representing the rendering result storage destination. | |
| void | Set (ColorBuffer buffer) |
| Sets a value to the structure representing the rendering result storage destination. | |
| void | Set (DepthBuffer buffer) |
| Sets a value to the structure representing the rendering result storage destination. | |
| void | Set (Texture2D texture, int level) |
| Sets a value to the structure representing the rendering result storage destination. | |
| void | Set (TextureCube texture, int level, TextureCubeFace cubeFace) |
| Sets a value to the structure representing the rendering result storage destination. | |
Public Attributes | |
| PixelBuffer | Buffer |
| Pixel buffer storing the rendering result. | |
| int | Level |
| Mipmap level of the texture storing the rendering result. | |
| TextureCubeFace | CubeFace |
| Cube surface of cube texture storing the rendering result. | |
Structure representing the rendering result storage destination.
| RenderTarget | ( | ColorBuffer | buffer | ) |
Creates a structure representing the rendering result storage destination.
| buffer | Color buffer (release when NULL) |
| RenderTarget | ( | DepthBuffer | buffer | ) |
Creates a structure representing the rendering result storage destination.
| buffer | Depth buffer (release when NULL) |
| RenderTarget | ( | Texture2D | texture, |
| int | level | ||
| ) |
Creates a structure representing the rendering result storage destination.
| texture | 2D texture (release when NULL) |
| level | Texture mipmap level (from 0 to LevelCount-1) |
| RenderTarget | ( | TextureCube | texture, |
| int | level, | ||
| TextureCubeFace | cubeFace | ||
| ) |
Creates a structure representing the rendering result storage destination.
| texture | Cube texture (release when NULL) |
| level | Texture mipmap level (from 0 to LevelCount-1) |
| cubeFace | Cube texture cube surface |
| void Set | ( | ColorBuffer | buffer | ) |
Sets a value to the structure representing the rendering result storage destination.
| buffer | Color buffer (release when NULL) |
| void Set | ( | TextureCube | texture, |
| int | level, | ||
| TextureCubeFace | cubeFace | ||
| ) |
Sets a value to the structure representing the rendering result storage destination.
| texture | Cube texture (release when NULL) |
| level | Texture mipmap level (from 0 to LevelCount-1) |
| cubeFace | Cube texture cube surface |
| void Set | ( | Texture2D | texture, |
| int | level | ||
| ) |
Sets a value to the structure representing the rendering result storage destination.
| texture | 2D texture (release when NULL) |
| level | Texture mipmap level (from 0 to LevelCount-1) |
| void Set | ( | DepthBuffer | buffer | ) |
Sets a value to the structure representing the rendering result storage destination.
| buffer | Depth buffer (release when NULL) |