Gamepad data. More...
Public Attributes | |
| bool | Skip |
| Flag to control whether the subsequent processing will ignore this input data or not. | |
| GamePadButtons | Buttons |
| Current button state. | |
| GamePadButtons | ButtonsPrev |
| Previous button state. | |
| GamePadButtons | ButtonsDown |
| Button pushed-in this time. | |
| GamePadButtons | ButtonsUp |
| Button released this time. | |
| float | AnalogLeftX |
| X axis of the left analog stick (-1.0 to 1.0) | |
| float | AnalogLeftY |
| Y axis of the left analog stick (-1.0 to 1.0) | |
| float | AnalogRightX |
| X axis of the right analog stick (-1.0 to 1.0) | |
| float | AnalogRightY |
| Y axis of the right analog stick (-1.0 to 1.0) | |
Gamepad data.
| bool Skip |
Flag to control whether the subsequent processing will ignore this input data or not.
Use this flag to store/obtain whether the input data has already been consumed by another object.